We then worked on level layout and design for player flow, leading them where we wanted them to go and creating an enjoyable, decorative journey where we showed off certain key sections of the level. We made lighting passes as well to make the the lighting was appealing and lead the player in the correct way.
The finished result was put together by myself. Credit of all assets except Rocks, Tree, Ground, Plants, Weapons goes to the GA_221_01 and GA_221_02 classes.
(c) Bryan Shannon, Emily Ambuter, Cassidy Aquilino-Berg, Shannon Berke, Paulo Boghossian Neto, Michal "Micky" Bortman, Mike Calandra, Caitlin Cox, Michael Curtiss, Colin Decarmo, Anastasia "Stazi" Evans, Maksim "Max" Golosiy, Dahye Kim, Kwun "Fred" Lam, Gudjon Larusson, Christopher Lewis, Esther Love, Connor McCampbell, Edgard Ortega, Moon Soo Park, Shawn Parkhurst, Erin Pickering, Michael Poe, Weber Roche, Christopher Rogers, Rebekah Rosen, Miranda Thomas, Thomas Trently, Zachary Weisman
Beauty Shot 1:
Beauty Shot 2:
Beauty Shot 3: